For some Friday night off-topic, I’ve played a game of Command: Modern Air/Naval Operations. The game is best described as Harpoon on steroids, though the developer doesn’t think that catches the huge improvements found under the hood (“Only in the sense that each new FPS is a new version of Wolfenstein3D”). Anyhow, if it’s good enough for RAeS to blog about, it’s good enough for me.
The scenario in question is the later two-thirds of Swedish author/blogger Lars Wilderängs techno-thriller “Midvintermörker“, a Swedish “Red Storm Rising” set in Gotland during the last shivering days of 2012. This post will certainly contain spoilers, so if you are a Swedish-speaker who hasn’t read the book, go do so before reading any further.
“Midvintermörker” was Wilderäng’s debut novel, and while the grand story might not be that innovative, it is still a very enjoyable battlefield description. The sequel “Midsommargryning” features a more complex and interesting story set in a ’round two’-scenario a few years after the first book, and the only real downside of the book is that the storytelling suffer a bit from the author taking the opportunity to sneak in a few political visions (those who have read Clancy’s later works knows what I’m talking about), such as an updated model for how conscription could work. On the whole, I personally find Wilderäng’s style of writing enjoyable, though I wouldn’t be surprised if some are irritated by his continued use of irony.
Still, the novel’s greatest achievement isn’t its literary merits, but the fact it played an important part in lifting the Gotland-question out of the #säkpol-blogosphere, and into the everyday political discussion in Sweden.
(Gudrun was a storm that caused widespread destruction in Sweden during the early days of 2005, let’s hope that this time around the destruction is amongst the Russians and not the Swedish forces)
When we roll in, the Russians have landed in Slite, a small town on the eastern shores of Gotland, and are starting to unload their heavy equipment from a 18,000 DWT ro-ro ship. Our main objective is to sink this vessel, which should seriously delay the invasion. As the invasion took us completely by surprise, our radar networks are down, and the air force has suffered considerable losses. Our main forces are as followings:
We have a mechanised force (including Leopard 2A5’s and CV 9040’s) on Visby airport, which also holds two JAS 39C Gripen which was the islands QRA detachment before the outbreak of the hostilities. A number of infantry recon platoons are found on the island, as well as four mortar platoons, equipped with heavy mortars and STRIX anti-tank mortar rounds. On a wartime base (with practically no reloads) we have a number of Gripen’s armed with AIM-120B AMRAAM’s and IRIS-T missiles, and the main Gripen force is found north of Stockholm. Here we also have three Gripen’s armed with RB 15F anti-ship missiles, which will be my best bet in taking out the ro-ro. Outside of Slite one of our submarines lurk. I also have two C-130 Hercules transports loaded with special forces for an air drop, and some CB 90 H fast assault craft with Hellfire-armed marines aboard.
The enemy currently has air superiority (or to be precise, we have no idea what is found in the skies above the Baltic Sea, as our radar network is down), and two batteries of Tor (SA-15) SAM’s are in the area. In addition, they have superior ground forces, so we can’t just throw them out by racing headlong into Slite. This leads to a complex plan, given by the in-game objectives:
- Secure Tingstäde with ground units in order to stop any Russian ground forces from passing this point.
- Secure the airspace on and around Gotland enough to for a safe air drop. The drop may have to be done even if the airspace is not 100% in our hands.
- Bring the Tp 84’s* over the designated landing zone to the west of Slite.
- Find SA-15’s and have them destroyed using STRIX mortars or other weapons available.
- Destroy the RoRo ship before it is able to unload the majority of the landing force.
*Tp 84 is the Swedish designation for the Hercules.
While the plan is complex, it probably represents my best shot at getting things done, so I start by sending all mechanised units securing the airport towards Tingstäde. My forces are so small, I decide that keeping some units at the airport probably means spreading them too thin. Two of my three infantry recon platoons starts to head for the LZ, to check that the area is clear and, hopefully, get the location of the SAM’s even before we bring in the lumbering Hercules. My submarine meanwhile gets orders to patrol outside of Slite, and the CB 90’s start moving to take up position west of Fårö. If the sea outside of Slite is cleared, we might be able to sneak them close enough to get to a landing zone just north of the harbour, from where they can target the landing force with their Hellfires.
The sub quickly locate three contacts outside the port, and identifies the southernmost (SKUNK #61) as a light frigate. Since we are talking about a non-Swedish naval ship just outside of an occupied Swedish port, I decide to manually mark it as hostile. Shortly thereafter, my northernmost recon infantry spots the other two contacts, and can confirm that SKUNK #62 and #67 are Parchim-II class light frigates. These have some ASW capability, with suitable sensors as well as weapons (torpedoes and RBU-6000). It seems the Russians have set up a picket chain of light frigates to protect the beachhead from unwanted visitors. Still, if there are no further surprises awaiting closer to shore, we should be able to handle them.
Our Norwegian friends decides to supply us with AWACS-data from the NATO-network over Link 16. Mange takk!
The infantry also makes another sighting, a single Su-25SM and two attack helicopters, a Mi-28N and a Mi-24V respectively, are airborne. As I completely lack any kind of ground based air defences, these could potentially make short work of my troops and plans. I decide to launch Gator #1 and #2, the two Gripen’s I have based in Gotland.
The plan is simple: get airborne, fire of all of my eight AMRAAM’s, and then land as fast as possible before enemy fighters or SAM’s wake up.
The result is a disaster. The aircrafts can’t get a single shot to connect, and while trying to get back to base, Gator #2 is brought down by a Tor, followed by Gator #1 by a R-27R launched by a Su-27 circling over the southern parts of the island (how did AWACS miss that one!?!). In the meantime, the Mi-24’s and Su-25’s target the mortars with missiles and bombs, wiping out one platoon completely and causing losses to another. The only positive thing with the sortie was that the aircraft identified the approximate location of the Tor-M1K’s, as well as the ships in Slite harbour. We also got confirmation that there are in fact two each of the helicopters, and a total of three Su-25’s over Gotland.
A four-ship JAS 39C’s from Aquila flight on the warbase is dispatched to take up the anti-CAS mission while I still have some mortars left…
The Mi-24’s then go for the Leopard’s, and knocks out one while another is hit but survives. The Mi-28’s in turn engages the remaining mortars with rockets but misses, and I send the mortars east into the LZ to get within firing range of the SAM’s approximate locations. Having expended all their munitions, the helicopters return to Slite and the Sukhoi’s depart for Kaliningrad.
In the meantime, our submarine has fired on FFL #61, the southernmost of the frigates, but misses. This causes the other Parchim’s to move north, away from Slite, but into the path the CB 90’s have to take if they are to attack the harbour.
However, while Gator flight was ultimately unsuccessful, surprisingly few enemy fighters are in the area. I decide that now is as good a time as any to dispatch my special forces. The Hercules pair depart for Gotland, ordered to fly as fast and as low as possible to the landing zone just west of the SAM sites.
One of the few Su-27S airborne over southern Gotland has turned towards the approaching Aquila flight, and come in over the Swedish mainland. The first AMRAAM salvo misses, but second finally brings it down.
The submarine takes a max-range shot at the north-eastern Parchim, while the northernmost recon infantry manages to report on ships in Slite. Seems it is a single ro-ro surrounded by four Ropucha LST. A pair of Su-24MP ELINT planes that have been flying west of the island are intercepted, with the first being brought down by an AMRAAM. The second turns east and tries to escape out over the sea.
The Parchim outruns the two torpedoes. Ought for four shots so far.
Two ground units are spotted to the southeast of the mortars. If these turn out to be anything more serious than light infantry, they will crush my mortars if they start moving north. One of the mortar batteries is sent further northwards to avoid having my whole stock of STRIX-grenades knocked out in one go, and a tank platoon supported by a mechanized infantry platoon are dispatched from Tingstäde to intercept the enemy forces. I keep most of my forces at Tingstäde, as I have a gap between the mortar units and my recon unit on the northern flank, and I don’t want some unspotted enemy platoons to sneak through there and take Tingstäde in my rear.
The second Su-24MP is finally brought down by an IRIS-T after having evaded several AMRAAM’s. In the chase one of the JAS 39C’s actually overflies the Tor-batteries (despite my effort to try and route them further south), but the radars are silent. Out of missiles?
Turning south, a minor air battle evolves between two Su-27S and all four Gripen’s currently operating over Gotland. The Sukhoi’s make a clean sweep, including in one instance dodging an IRIS-T, and then downing the JAS 39C at close range with a R-27R…
In the meantime, the advancing tank platoon locates the position of the two SAM batteries, and identifies the two mobile contacts as two armour platoons (T-90A). STRIX are called in on both batteries (knocking out one and damaging the other) and one armour platoon (damaged). The Leo’s then get permission to fire, and make quick work of the T-90’s, with the mortars finishing off the last SAM battery with traditional HE-rounds.
More CAP aircraft are slowly inbound, which hopefully should get to Gotland in time before the Herc’s do, and I decide to finally authorise the anti-ship mission. Three Gripen with Rb 15F anti-ship missiles will target the ro-ro, while three Gripen with Mjölner stand-off munitions dispenser will target the four Ropuchas. I have no idea what kind of damage the Mjölners will do to the ships, but it is worth a try.
A mechanised infantry unit is spotted on the outskirts of Slite, followed by two more units closer to the city.
The submarine has finally started to line up some shots, and bags two of the Parchim II’s.
In the next air encounter, a Su-27S dodges eight AMRAAM’s, and while another Su-24MP is brought down by an IRIS-T, a Su-25SM manages to bag Aquila #8 with an R-60T. There seems to be something wrong with our missiles today.
However, the first two RB 15F hits the ro-ro vessels, and the ships is a total loss.
With the ro-ro ship destroyed, the primary invasion force has been significantly reduced, and the scenario ended.
I have somewhat mixed feelings about the scenario. It was great fun to play the storyline from the book, but there was a few issues with the implementation. The main problem was that the Russian ground units didn’t fire upon my forces. I don’t know if this was caused by limitations to the game, it is called ‘modern air/naval combat’ for a reason, or if the scenario designer had forgot to mark a checkbox somewhere. The Russian naval force was also markedly weaker than in the book, and I believe it might even have been possible to just launch the air attack without first taking out the SAM’s. I also couldn’t get the ‘Hercules over the LZ’-trigger to fire, but this might have been due to the Tor’s already having been taken out, and when starting the mission some Russian mission areas were set up wrongly. Other than that, and ‘Romeo’ being misspelled ‘Romio’ in all instances, it worked out rather nicely.
On my part, my single largest mistake was sending Gator straight for the enemy, which lead them to having to overfly the SAM’s on their way home. A better idea would have been to send them out west over the sea, turn around and fire, and then land on the airport without actually overflying the battlefield at any point. I also was unable to take advantage of the fact that I had local numerical superiority in almost all dogfights, as well as having active medium-range missiles against an enemy equipped only with semi-active ones. In a perfect world, I should have been able to use my AMRAAM’s to force the Sukhoi’s to turn away before the R-27R’s could impact. For those wanting to try out the scenario, it is found here.
For the game itself, it is a blast to play! Granted, the learning curve is quite steep, and such seemingly simple things as setting up a patrol zone can be daunting if you have many border points. The execution is however good for the scale, and small touches like actually showing the probability of hit, modifiers, and RNG roll for each weapon engagement makes a surprisingly big difference for accepting outcomes that goes against what one feels should be the case (such as AMRAAM’s consistently missing ~50-75 % PH shots). There are some (minor) issues, especially with the ground units. The Leopards were able to identify boogies as fighters at longer ranges than the Gripen, which doesn’t feel right. Also, as the player sees everything his or her forces see, this gives too much information to certain units, and the possibility to game the system. Note however that while this helps with tactics, all platforms have their individual sensors modelled, so for the most part platforms still need to get the proper sensor lock (which can be anything from Eyeball Mk.1 to a specific radar) before they can target hostile units within range. For recommendations regarding what scenario to play, I recommend this one, where the player gets to command the Finnish Navy and Air Force in defense of the Åland Islands against the approaching Baltic Fleet.
Admittedly, watching blue and red symbols move over a map isn’t everyone’s idea of a nice pastime, but for the readers of the blog, this might be one
game simulator to look into!
Final score card
5x 120mm Mortar [STRIX]
7x JAS 39C Gripen
1x Leopard 2A5 Main Battle Tank
8x Tp 613
9x RB 98 IRIS-T [AIM-2000A]
40x RB 99 AMRAAM [AIM-120B]
4x Generic Flare Salvo [2x Cartridges, Single Spectral]
4x Generic Flare Salvo [4x Cartridges, Single Spectral]
15x Generic Chaff Salvo [8x Cartridges]
120x 120mm STRIX Mortar HE
16x 120mm Rheinmetall APFSDS-T
180x 120mm Mortar HE
2x RB 15F Mk2
1x Su-25SM Frogfoot A
2x Su-27S Flanker B
4x Su-24MP Fencer F
3x SA-15b Gauntlet [9A331] TELAR
8x T-90A Main Battle Tank
2x SKR Parchim II [Pr.1331]
1x Commercial RO/RO Vessel [18,000t DWT]
16x AA-10 Alamo A [R-27R, MR SARH]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
37x Generic Chaff Salvo [4x Cartridges]
384x S-5K 57mm Rocket
8x AT-6 Spiral [9M114 Sturm-V]
3x AA-8 Aphid [R-60TM]
10x SA-15b Gauntlet [9M331]
8x RBK-250-PTAB CB [30 x PTAB-2.5 Anti-Tank Bomblets]
8x AA-10 Alamo C [R-27RE, LR SARH]